GHG talks AAA “apoliticism”, political games, and the means of production (with Marijam Didžgalvytė)

“The enemy is capitalism, it’s not just Call of Duty.” – Sam.

Jordan, Shay, Sam, Alex CG, and Marijam Didžgalvytė talk about why AAA developers and publishers continue to insist that their games contain no political statements despite all the evidence to the contrary. We also ask whether proudly political games do enough to merit all the plaudits, and take a moment to fast-forward the conversation even further: to the uncomfortable geopolitics behind the global video games industry and its means of production.

Links:

[Polygon] Tom Clancy’s The Division 2 ‘is not making any political statements’

[Vice] EA is Changing the Name of a Nazi in ‘Battlefield V’ that Belonged to a Real-Life Resistance Fighter

[Vice] David Cage Wants to Know What You’d Do to Fight for Your Rights

[Game Informer] Is Call of Duty: Modern Warfare a Political Game? Here’s Infinity Ward’s Answer

[The Guardian] Ubisoft games are political, says CEO – just not the way you think

[VG247] Can stories be apolitical? We asked some video game writers and narrative designers

[The New Yorker] The Division 2 and the Severing of Politics from Video Games

[The Outline] No shit, video games are political. They’re conservative.

[CNBC] CNBC transcript: CNBC’s Becky Quick interviews Activision Blizzard CEO Bobby Kotick from the CNBC Evolve Conference in Los Angeles today

[Polygon] Why are game companies so afraid of the politics in their games?

[gamesindustry.biz] Dontnod: “If we didn’t talk about politics, that would be a political message”

[BAFTA] The Power of Games Beyond Entertainment

[The Guardian] Papers Please wins 2014 GameCity Prize

[Medium] Radical Critique of ‘Papers, Please’

[The Guardian] Video games are political. Here’s how they can be progressive

 

This week’s snack was: elephant ear, baklava, and other assorted baked goods that you can buy in Brick Lane!

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